Sonntag, 9. Dezember 2012

while im working parallel on an quiet nice video project. im doing some work for this project, like i said, too. today, i implemented a "first person" camera. its still quiet rough. but in combination with my depth map based collision system (either in a highly rough state) you will be able, by using wsad and the mouse to walk through an test environment.

my time plan will allows maybe, that im going to tomorrow or the day after, to build in the possibility to change height level. like stairs, ramps any object which interacts with the user..  which will be important at my labyrinth...

so here the first person camera and depth map based collision observing:


and as every early and rough version. got this either some bug. it could happen, that one of thos wall leaks a bit and lets you through ;-)

stay tuned...
greetz
dirk

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