Mittwoch, 19. Dezember 2012

is a collision all the time the same? of course not. as next im going to implement, pointing onto my collision eyes 2x2 per depth map, an more natural collision behavior. try to imagin, if you going to collide (dont try that) side wise with an wall, you not only slide on this wall (depends on your and the friction of the colliding moment) and you dont stop just in one tick. of course your body starts to interact with the colliding moment. in this case if you collide sidewise with an body, you going to turn over this colliding center.

this update will follow soon, first ive to finish a other project im working on. (to fill my fridge)

stay tuned...
greetz
dirk

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