Montag, 19. November 2012

im quiet happy with my texture test. of course the final ones will looks better. i only experimented a bit on them.



currently im thinking about the base normal map, which isnt displayed here btw. (ram size related. ´need to split something into smaller pieces), how to blend the painted (above very rushed one) and the highres normalmap.

i want of course some of those highly sharp edges , like in the high res model is. so now im thinking about the shader. and one thing i want to be aware of, none of those maps should dominate or just blend 50:50 together. so will set them 3 map in relations to each other. like the color map influence the painted- and the high res normalmap. like the normal to each other. of course the color map get just by the fact of lit changed by its values.

yes it comes so along how i do imagin it.

something in personal reflecting about reaction:
its quiet strange, i never could work for someone and bringing the quality like when im doing things for myself. it seems money, social respect and stuff arnt that much important at me.

so i can only work for myself, and i can hope that someone is going to love the project im doing. and i can sell my things. i hope this way will work.

stay tuned...
greetz
dirk

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