Sonntag, 23. September 2012

so the mesh combiner is done. now you are able to combine, for performance issues or something else, the vertex buffer informations together.

eg.: combining 2 meshes together:

combinedMESH = combineBUFFER(cubeMESH,statueMESH);

or a couple of pieces:

var meshLST_ = [statueMESH,socketMESH,building0MESH,birdMESH]

var currentDATA = cubeMESH;

for(i=0;i<meshLST_ .length;i++){
       currentDATA = combineBUFFER( currentDATA , meshLST_ [i]);
}

stay tuned
greetz
dirk

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