Samstag, 29. September 2012

so finally i got the automatical meshing working. sorry i had no time in the last two days to work on. as next i want to shoot an light ray through the surface, just to display the behavior about an lightray when it insects an crystal surface.  (refraction)

http://www.aries-lenov.com/projekte/webgl/dev/experimental/LSD.php

the goal will be a quiet nice rendert icosahedron crystal.

stay tuned
greetz
dirk

oh, if you wondering why the framerate isnt that good as it should be. btw. its fixated to 60 fps. but if you get below that amount, thats comes along by the fact that an huge particle simulation is running in the back. but to this point a bit later...

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