Montag, 30. April 2012


updates:
- shader pipeline ~ 70% done

the focus on this implementation is, to reach an highly flexible shader workflow. currently i dont had an smart automatic way, to work with shaders. thats why. it makes more sense to work on an system which allows shader changes on the fly and stuff.

so you going to create your shader file. eg: blinnSHADER.shd and the pipeline now converts your shader into an *.gfx and complies it.

the similar things will happen with -> models, textures, audio, metafiles, ...

oh, i did an new dummy logo (LSD), i do think this is going into the right direction.

stay tuned...
greetz
dirk

Keine Kommentare:

Kommentar veröffentlichen